Bar minigame in simple terms:
Direction > Deadzone && Direction < Deadzone2 = Action 1 (<)
Direction < -Deadzone && Direction > -Deadzone2 = Action 2 (>)
FishX < MaxLeftBar = Action 3
FishX > MaxRightBar = Action 4
Direction > Deadzone2 = Action 5 (Failsafe)
Direction < -Deadzone2 = Action 6 (Failsafe)